Rayman Origins:
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Feb. 17th, 2013 07:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
How does this game work?
The arcade version of Rayman Origins has two modes of play: Story mode and Minigame mode.
Story mode goes through the levels in order. Because it would take too long to do every single level in the game, every World in the game has 3 or 4 levels to beat before you move on to the next. With a total of 7 Worlds, the players needs to complete 30 levels or so to “beat the game”. But the experience is slightly different every time you play! The first level in a World involves saving a Nymph, and the next two are randomized, and the last is a Boss fight. With a lot of variation in the kinds of gameplay and the levels of difficulty, it ensures that the experience is always new and challenging. But because of it’s length, unpredictability, and the money spent on continues, it’s difficult for most players to get very far in the story.
Minigame mode allows the players to just focus on one kind of gameplay, usually the extra levels in the different worlds. Sometimes playing through a whole set of minigames unlocks new content.
Time Trial
Players can go back to the platforming levels found in Story mode, and then race to the end as fast as possible. The more that people play Story mode, the more levels become available as Time Trials! Here’s an example.
Tricky Chest
High-speed obstacle courses that require split-second precision. These are the levels most likely to kill off the players. Here’s a video compiling all of them, and here’s an example of how easy it is to die.
Moskito Levels
I bet you weren’t expecting a space shooter in this game! The player rides on the back of the Moskito, where they're able to shoot bullets and suck up enemies. Sometimes these levels include mini boss battles. Example!
Boss Fights
Like Time Trial, more of these become available as players get farther in Story mode. Examples~
Musical Platforming
Added in along with the promotional Rayman Legends content, these levels involve playing to the beat of music. Part rhythm game, part platformer! Here’s two examples

Cooperative and Competitive
No matter the mode, this game is best played with friends. It only takes one hit to die in this game (two if you find a heart power-up), but as long as there’s other people to smack you back to life, you don’t have to spend another token to come back! Having other people give you a boost or knock you into a hard-to-reach collectible is helpful too. However, this can just as quickly turn sour via punching your friends into enemies, being unable to keep up in fast-paced sections, etc. There’s also an air of competition when it comes to collecting, as everyone’s scores are added up at the end of every level and players are rated from best to worst.
For
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The Characters

Rayman The main hero of the game, and the one players are most likely to pick. Helpful, cheerful, brave and just a little bit careless, but a good guy to the core.

Globox Rayman’s best bud; a lazy, dimwitted, but friendly glute.

The Bubble Dreamer (Polokus) The carefree creator of the Glade, who dreams everything into existence. He’s just an NPC in the game, explaining things on the navigation menus and commenting on the character select screen.
The Magician An NPC through most of the game, the Magician tallies points at the end of each level. Once the player reaches the Moody Clouds levels, he’s revealed to be a villain, and later a final boss.

The Teensies The most common species in the Glade of Dreams. They have a number costumes and variations. They’re relatively popular among players.

The Nymphs Rescued at the start of every new level, they also become available as playable characters once their level is beaten. They are Betilla, Holly Luya, Edith Up, Annetta Fish, Helena Handbasket, and Fee de la Mort

Barbara the Barbarian A human rather than nymph, but she’s also found at the beginning of her World, the Land of Legends.

Lums Tiny beings of energy that are collected through the levels. Together they make up the heart of the world, but their power can also be harnessed for nefarious purposes.

Electoons Equally tiny beings that make up the physical aspect of the world. They were scattered across the map and need to be rescued.

Mr. Dark Mr. Dark doesn’t exist in Rayman Origins, but his role as a villain in the first game inspired the Magician. Many of the characters have programmed memories of his initial appearance and defeat.
The World

The Snoring Tree
The hub world. This is where most of the characters go to rest after hours.

Jibberish Jungle
The first world, filled with lush foliage. Players free Betilla and learn the power to attack.

Desert of Dijiridoos
A windy desert dotted with huge musical structures, populated by birds. Holly Luya gives the power to hover.


Gourmand Land
Fire and ice levels, taking place in either an arctic landscape based after fruity drinks, or the mexican-themed Infernal Kitchens. Edith Up gives players the power to change size.

Sea of Serendipity
Ocean-themed levels, mostly taking place underwater. Annetta Fish gives players the power to swim.

Land of Legends
Promotional levels added to the game to increase interest in the upcoming game, Rayman Legends. Barbara is simply found at the beginning, and doesn’t give the player extra powers.

Mystical Piques
This level takes place up in snowy mountains, and rescuing Helena Handbasket gives players the power to run up walls. The levels are littered with falling pieces of steampunk machinery.

Moody Clouds
A steampunk fortress hidden in the clouds. These levels are littered with traps and nearly-indestructible robots. The first level is a Moskito shooter, rather than a rescue mission.

Land of the Livid Dead
An optional bonus world that can only be accessed by beating all of the Tricky Chest levels. It’s a long, incredibly difficult level that requires players to move quickly. Defeating the level takes you to a boss fight.
Some extra stuff: